Aug 29, 2006, 07:01 PM // 19:01
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#1
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Re:tired
Join Date: Nov 2005
Profession: W/
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[6MAN] Balanced(ish) HA Build
Fairly straight forward melee-heavy balanced build:
- Shock Axe Warriors - Killing things with adren spike, and interrupts as neccesary.
- Surger - Puts pressure on opposing backlines, and controlls corpses as Profanes will destroy the smite.
- Smiter - Mainly smites off the Warriors, but can switch to smiting off a Monk if they are being heavily pressured by melee.
- Boon Prot - Main spike defense, pre-prot is key.
- Word Heal - Standard stuff; Seed Hero etc...
Shock Axe
Warrior/Elementalist
Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Air Magic: 9
- Shock (Air Magic)
- Bull's Strike (Strength)
- Distracting Blow (Warrior other)
- Frenzy (Warrior other)
- Eviscerate [Elite] (Axe Mastery)
- Executioner's Strike (Axe Mastery)
- Rush (Strength)
- Resurrection Signet ()
Shock Axe
Warrior/Elementalist
Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Air Magic: 9
- Shock (Air Magic)
- Bull's Strike (Strength)
- Distracting Blow (Warrior other)
- Frenzy (Warrior other)
- Eviscerate [Elite] (Axe Mastery)
- Executioner's Strike (Axe Mastery)
- Sprint (Strength)
- Resurrection Signet ()
Smite Monk
Monk/Mesmer
Divine Favor: 9 (8+1)
Smiting Prayers: 16 (12+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 7
- Air of Enchantment [Elite] (Protection Prayers)
- Balthazar's Aura (Smiting Prayers)
- Zealot's Fire (Smiting Prayers)
- Reversal of Fortune (Protection Prayers)
- Draw Conditions (Protection Prayers)
- Smite Hex (Smiting Prayers)
- Channeling (Inspiration Magic)
- Resurrection Signet ()
Surger
Mesmer/Necromancer
Fast Casting: 9 (8+1)
Domination Magic: 14 (12+2)
Inspiration Magic: 10 (9+1)
Illusion Magic: 3 (2+1)
Death Magic: 5
- Energy Surge [Elite] (Domination Magic)
- Energy Burn (Domination Magic)
- Diversion (Domination Magic)
- Drain Enchantment (Inspiration Magic)
- Cry of Frustration (Domination Magic)
- Consume Corpse (Death Magic)
- Blackout (Domination Magic)
- Resurrection Signet ()
Boon Prot
Monk/Mesmer
Divine Favor: 14 (12+2)
Protection Prayers: 10 (9+1)
Inspiration Magic: 9
- Reversal of Fortune (Protection Prayers)
- Guardian (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Signet of Devotion (Divine Favor)
- Mend Condition (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Energy Drain [Elite] (Inspiration Magic)
- Divine Boon (Divine Favor)
Word Heal
Monk/Mesmer
Divine Favor: 9 (8+1)
Healing Prayers: 14 (12+2)
Domination Magic: 5
Inspiration Magic: 9
- Word of Healing [Elite] (Healing Prayers)
- Dwayna's Kiss (Healing Prayers)
- Hex Breaker (Domination Magic)
- Orison of Healing (Healing Prayers)
- Heal Party (Healing Prayers)
- Healing Seed (Healing Prayers)
- Inspired Hex (Inspiration Magic)
- Channeling (Inspiration Magic)
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Aug 29, 2006, 07:06 PM // 19:06
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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*any reason to run 8 air magic?* Not 9 for the offhand?
Last edited by Yanman.be; Aug 29, 2006 at 07:11 PM // 19:11..
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Aug 29, 2006, 07:27 PM // 19:27
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#3
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Yanman.be
*any reason to run 8 air magic?* Not 9 for the offhand?
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It's not for the offhand, I simply took a bit out of Strength to buff the Shock damage slightly. Not that Shock damage actually matters much, but Strength is pretty garbage. It doesn't honestly matter, usually I have strength at 13 and Air at 2.
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Aug 29, 2006, 07:31 PM // 19:31
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#4
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Oi I'd go for the offhand then.
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Aug 29, 2006, 07:43 PM // 19:43
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#5
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Re:tired
Join Date: Nov 2005
Profession: W/
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You should never *need* the offhand.
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Aug 29, 2006, 07:48 PM // 19:48
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#6
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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I'm not sure how a boon prot will fare with all the IWAYS with NR running around.
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Aug 29, 2006, 08:01 PM // 20:01
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#7
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by sno
I'm not sure how a boon prot will fare with all the IWAYS with NR running around.
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Depends on how proactive your team is at killing spirits. NR shouldn't stay up for too long.
I like the boon prot. He mixes well with the smiter when defending a ghost on an altar. I would run Channeling on him though.
Overall, looks like a good build with nice potential if played well. I doubt Tombs players will be prepared to deal with spikes if one monk is blacked out while the other gets KDed + spiked. Conversely, this sort of build should be very easy for GvGers to get into.
Main thing I'm unsure about is relic runs. You'll probably be running with one warrior, so the lack of snares may give you issues.
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Aug 29, 2006, 08:02 PM // 20:02
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#8
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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the extra energy can actually help when it comes to shocking heroes trying to cap, actually. like say if the enemy caps with 6 seconds left, you'll regret not having a focus imo.
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Aug 29, 2006, 08:13 PM // 20:13
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#9
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by yesitsrob
the extra energy can actually help when it comes to shocking heroes trying to cap, actually. like say if the enemy caps with 6 seconds left, you'll regret not having a focus imo.
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Noted, editing.
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Aug 29, 2006, 08:27 PM // 20:27
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#10
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Krytan Explorer
Join Date: Jul 2005
Location: Crystal Lake, Illinois
Guild: Grenths Rejects [GR]
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Small note: Your "Surger" is missing a minor Inspiration rune.
Other than that, it looks like a smushed GvG balanced build to me.
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Aug 29, 2006, 08:41 PM // 20:41
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#11
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Sentao Nugra
Small note: Your "Surger" is missing a minor Inspiration rune.
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Good catch.
Quote:
Originally Posted by Sentao Nugra
Other than that, it looks like a smushed GvG balanced build to me.
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How so? Every character bar the Smiter is tailored for the HA environment, and that's only because the Smiter lacks spare skill slots.
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Aug 29, 2006, 08:41 PM // 20:41
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#12
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Hah! JR-! I was right afterall!
( Not mad because you removed the pic )
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Aug 29, 2006, 08:58 PM // 20:58
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#13
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Krytan Explorer
Join Date: Jul 2005
Location: Crystal Lake, Illinois
Guild: Grenths Rejects [GR]
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Quote:
Originally Posted by JR-
How so? Every character bar the Smiter is tailored for the HA environment, and that's only because the Smiter lacks spare skill slots.
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Mesmer gets CC instead of a FC Hard Res (tailored to HA, but still looks like a GvG build) and gets an extra interrupt (HA-ish but would still work in GvG)
Warriors get Distracting instead of Protectors/Penetrating (tailored to HA, but is fun against E/Mo in GvG)
Smite and Boon are the same (as you said)
The only thing i see that isn't used in GvG is a WoH healer because there are many situations where a BLight monk is going to outperform the WoH in a GvG battle.
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Aug 29, 2006, 09:03 PM // 21:03
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Sentao Nugra
Mesmer gets CC instead of a FC Hard Res (tailored to HA, but still looks like a GvG build) and gets an extra interrupt (HA-ish but would still work in GvG)
Warriors get Distracting instead of Protectors/Penetrating (tailored to HA, but is fun against E/Mo in GvG)
Smite and Boon are the same (as you said)
The only thing i see that isn't used in GvG is a WoH healer because there are many situations where a BLight monk is going to outperform the WoH in a GvG battle.
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So Shock Axe Warriors and Surge Mesmers are GvG specific builds...?
The Smite is a standard smiter, GvG/HA/TA. The Boon Prot I will conceed is more GvG/TA-ish, but it also simply suits 6 man builds more in my opinion.
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Aug 29, 2006, 09:26 PM // 21:26
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#15
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Do you think that only 3 rez sigs will be enough ?
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Aug 29, 2006, 09:30 PM // 21:30
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#16
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Jungle Guide
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Quote:
Originally Posted by JR-
You should never *need* the offhand.
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+12 energy is too good to pass up on as a shock warrior
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Aug 29, 2006, 09:43 PM // 21:43
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#17
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by audioaxes
+12 energy is too good to pass up on as a shock warrior
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I would argue that +16 AL, +30hp and some other defensive mod was far too good to pass up on a Warrior...
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Aug 29, 2006, 09:47 PM // 21:47
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#18
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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It's 16 AL, or 12 energy. What do you choose if you have enough of one side already? You choose the second side!
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Aug 29, 2006, 10:05 PM // 22:05
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#19
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by JR-
I would argue that +16 AL, +30hp and some other defensive mod was far too good to pass up on a Warrior...
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There's very few splits in HA, and overextensions aren't that big an issue. The only time the opposition is likely to be hitting your warriors is if you're running a relic, and you don't get your shield then anyway.
IMO, focus is slightly better on these guys, especially with Shock as the only reliable Ghostly interrupt in your build.
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Aug 29, 2006, 10:06 PM // 22:06
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#20
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Jungle Guide
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actually i choose both since i can always swap to a shield if im under pressure attacked
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